Blackjack Rules Hit On 16

 
Blackjack Rules Hit On 16 3,7/5 3330 reviews

Soft 16 (A,5) doubles against dealer 4 through 6, otherwise hit. Soft 15 (A,4) doubles against dealer 4 through 6, otherwise hit. Soft 14 (A,3) doubles against dealer 5 through 6, otherwise hit. Jun 04, 2019  It depends. According to most Basic Strategy, you would hit on a hard 16 when the dealer upcard is a 7,8,9,10, or face card, including Aces. The thinking is the dealer most likely has a ten in the hole, and you will need to improve your hand to wi. How to Play Blackjack – Basics Rules. Learning how to play blackjack is easy. Playing a hand of blackjack is not hard, compared to other games. The basic rules are easy to follow, though mastering how to win at blackjack is a bit harder. This blackjack 101 guide provides the basic rules of blackjack and a few tips to make help you improve. The game is quite easy to learn, and in Las Vegas, most casinos have gaming lessons scheduled to help visitors learn the basics. Stick to a few simple rules, and you will be able to increase the odds of winning. Of course, no technique can guarantee a win, so be careful with your gambling budget, and stick to a plan. When to Hit and When to Stand in Blackjack. You will still need to risk busting and you should hit 9 or less, hit 12-16, and stand at 17+. Dealer's Card is a 4, 5 or 6. Advantage is that it does not experience the same dilemma faced by the player since the dealer's actions are guided by rules.

  1. Blackjack Rules Do Dealers Hit On 16
  2. Blackjack Rules Chart
  3. Blackjack Hit Chart

by Henry Tamburin

One of the more frustrating hands in blackjack is being dealt a 12 when the dealer shows a 2 upcard. You hate to hit your 12 because you are afraid the dealer is going to give you a picture card and you’ll bust. There’s a lot of misconception on what’s the correct way to play this hand and I aim to sort it all out so it will no longer be a “dilemma” for you.
First off, let’s look at some facts about this hand.

  • Many players don’t hit 12 because they believe the dealer has a ten in the hole and, therefore, they won’t risk busting when the dealer has a weak upcard. However, when you hold a 12, only four cards will bust you .. any 10, Jack, Queen, and King, meaning you have a 65% chance of surviving a hit. Five cards .. any 5, 6, 7, 8, or 9 .. will give you a 17 through 21 hand.
  • With a 2 upcard, the dealer has a 35% chance of busting and 65% chance of making a 17 though 21.
  • If you stand, you’ll win 35% of the time and lose 65% of the time.
  • If you hit, you’ll win 37% of the time and lose 63% of the time.

So what does all of the above mean? First, when the dealer has a 2 upcard, she’s not as venerable to busting as she would with, say, a 4, 5, or 6 upcard. Secondly, your chance of busting isn’t as great as you think. Therefore, it appears that hitting the 12 would be the better play than standing and this is corroborated by facts # 3 and #4. Let’s look at this in a little more detail.
Fact # 3 says you will win 35% of the time standing on 12 against a dealer 2 and lose 65% of the time. This means if you bet a dollar a hand, you would be down $30 after 100 hands on average. That certainly isn’t a good outcome but that’s a fact: standing on 12 when the dealer shows a 2 is not a profitable play and you will lose more money than you win in the long run. However, let’s look at the second option, namely hitting 12. Fact #4 says you will win 2% more times compared to standing. In dollars and cents, this means you will lose $26 after 100 hands on average. That’s also a loser but here’s the question you must ask yourself: is it better to lose $26 or $30? I hope that I’ve convinced you that even though hitting 12 against a 2 is a loser, you will lose less money in the long run compared to standing. In other word, this is classic hand where the best playing option allows you to minimize your losses.
What if your 12 consists of a pair of 6s? Now you’ve got another option and that’s to split the 6s and play two hands against the dealer’s 2 upcard. It turns out that when you split and play a 6 against a dealer 2, you will win roughly 43% of the time. In other words, you’ve increased your chances of winning when you split the 6’s against a dealer 2 compared to hitting. To say it differently, starting with a 6 is a whole lot better than starting with a 12 when you are facing a dealer’s 2 upcard. Therefore, the correct strategy is to always split a pair of 6s against a dealer 2 upcard (with one exception: if you’re playing a four-, six-, or eight-deck game where you can’t double down after pair splitting, you should hit 6’s against a 2).
You could also be dealt a soft 12, which happens to be Ace-Ace. This hand should be a no brainer. You should always split a pair of aces regardless of what the dealer’s upcard is.
Is there ever a situation when you wouldn’t hit a non-pair 12 hand against a dealer’s 2? Actually two cases come to mind. The first is when the remaining cards contain an abundance of high-value vs. small-value cards (thus increasing your chance of busting if you hit 12). In fact, card counters will sometimes stand on 12 whenever their count gets moderately positive (indicating more high cards than small cards remain in the unplayed deck of cards). So, the next time you see a fellow player standing on 12 against a dealer 2, think twice about calling him a nerd because he might just be a skilled card counter making the correct play.
The second situation which justifies deviating from hitting 12 against a dealer 2 comes about in tournament play. If the tournament rules specify that the double-down card is dealt face down, instead of hitting your 12 you could double down for just one chip (i.e., doubling for less). This move, although it involves some risk of busting, allows you to disguise the outcome of your hand from your opponents who must play their hands after you. This is a powerful strategy especially when it’s used on the last few hands of a closely contested tournament.
So now you know how to play a 12 against a dealer’s 2 under all types of situations; therefore, this hand should no longer be a dilemma for you, right?

Henry Tamburin has been a respected casino gambling writer for the past 50 years. He is the author of the Ultimate Blackjack Strategy Guide and was editor of the Blackjack Insider newsletter. You can read his latest articles on blackjack, video poker, and his personal playing experiences at https://www.888casino.com/blog/writers/henry-tamburin/

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Rules

I overhear a lot of bad gambling advice in the casinos. Perhaps the most frequent is this one, 'The object of blackjack is to get as close to 21 as possible, without going over.' No! The object of blackjack is to beat the dealer. To beat the dealer the player must first not bust (go over 21) and second either outscore the dealer or have the dealer bust. Here are the full rules of the game.

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  1. Blackjack may be played with one to eight decks of 52-card decks.
  2. Aces may be counted as 1 or 11 points, 2 to 9 according to pip value, and tens and face cards count as ten points.
  3. The value of a hand is the sum of the point values of the individual cards. Except, a 'blackjack' is the highest hand, consisting of an ace and any 10-point card, and it outranks all other 21-point hands.
  4. After the players have bet, the dealer will give two cards to each player and two cards to himself. One of the dealer cards is dealt face up. The facedown card is called the 'hole card.'
  5. If the dealer has an ace showing, he will offer a side bet called 'insurance.' This side wager pays 2 to 1 if the dealer's hole card is any 10-point card. Insurance wagers are optional and may not exceed half the original wager.
  6. If the dealer has a ten or an ace showing (after offering insurance with an ace showing), then he will peek at his facedown card to see if he has a blackjack. If he does, then he will turn it over immediately.
  7. If the dealer does have a blackjack, then all wagers (except insurance) will lose, unless the player also has a blackjack, which will result in a push. The dealer will resolve insurance wagers at this time.
  8. Play begins with the player to the dealer's left. The following are the choices available to the player:
    • Stand: Player stands pat with his cards.
    • Hit: Player draws another card (and more if he wishes). If this card causes the player's total points to exceed 21 (known as 'breaking' or 'busting') then he loses.
    • Double: Player doubles his bet and gets one, and only one, more card.
    • Split: If the player has a pair, or any two 10-point cards, then he may double his bet and separate his cards into two individual hands. The dealer will automatically give each card a second card. Then, the player may hit, stand, or double normally. However, when splitting aces, each ace gets only one card. Sometimes doubling after splitting is not allowed. If the player gets a ten and ace after splitting, then it counts as 21 points, not a blackjack. Usually the player may keep re-splitting up to a total of four hands. Sometimes re-splitting aces is not allowed.
    • Surrender: The player forfeits half his wager, keeping the other half, and does not play out his hand. This option is only available on the initial two cards, and depending on casino rules, sometimes it is not allowed at all.
  9. After each player has had his turn, the dealer will turn over his hole card. If the dealer has 16 or less, then he will draw another card. A special situation is when the dealer has an ace and any number of cards totaling six points (known as a 'soft 17'). At some tables, the dealer will also hit a soft 17.
  10. If the dealer goes over 21 points, then any player who didn't already bust will win.
  11. If the dealer does not bust, then the higher point total between the player and dealer will win.
  12. Winning wagers pay even money, except a winning player blackjack usually pays 3 to 2. Some casinos have been short-paying blackjacks, which is a rule strongly in the casino's favor.

Wizard's Simple Strategy

I've been preaching for years that to play blackjack properly requires memorizing the basic strategy. However, after pitching the basic strategy for 20 years, I've learned that few people have the will to memorize it. In my book, Gambling 102, I presented a 'Simple Strategy,' which is seven simple rules to playing blackjack. The cost due to incorrect plays with the Simple Strategy is 0.53%, under liberal Vegas Strip rules.

Ever since my book was published it has bothered me that the cost in errors to my Simple Strategy was too high. So in September 2009 I developed the following 'Wizard's Strategy.' The cost due to imperfect plays is 0.14% only, relative to liberal Vegas Strip rules. That is the cost of one hand for about every 12 hours of play. Compared to the 250 cells in the Basic Strategy, the Wizard's Strategy has only 21, as follows.

Let me be perfectly clear that this strategy is not right 100% of the time. I continue to get Emails saying that when this strategy was used with my practice game, the player was corrected for following it. For example, my simple strategy says to stand on 12 against a 2, when it is mathematically better to hit. If you want to learn a strategy that is correct all the time you should use the appropriate basic strategy for the set of rules you are playing.

Here are some comments of clarification.

Blackjack Rules Do Dealers Hit On 16

  • A 'hard' hand is one that either has no aces, or has aces that are forced to count as point, lest the hand bust. A 'soft' hand is one with at least one ace, which may still count as one or eleven points.
  • With a hard 10 or 11, double if you have more points than the dealer, treating a dealer ace as 11 points. Specifically, double with 10 against a 2 to 9, and with 11 against 2 to 10.
  • If the strategy says to double, but you have three or more cards, or table rules don't allow soft doubling, then hit, except stand with a soft 18.
  • If the strategy says to surrender (16 vs. 10), but you can't for whatever reason, then hit.
  • If the strategy says to 'not split,' then treat the hand has a hard total of 8, 10, or 20, according to the pair in question.

A reader named Jeff provided another table of my simple strategy, with exceptions in small print. Details about the Wizard's Simple Strategy can be found in my Blackjack appendix 21. Adults only slot machines for android.

Basic Strategy

For the appropriate basic strategy for just about any set of rules, please visit my basic strategy calculator. I still have my traditional charts too:

House Edge


Play my custom-made blackjack game. A special feature is that it tells you when you make a mistake in basic strategy. Choose from various numbers of decks and rule variations.

See my Blackjack House Edge Calculator to determine the house edge under 6,912 possible rule combinations.

Rule Surveys

Las Vegas: I'm proud to feature up date blackjack rules for every casino in Las Vegas. The list is updated monthly, based on Stanford Wong's Current Blackjack Newsletter. Effective November 2009 the survey has been moved to my companion site, WizardOfVegas.com.

Rule Variations

Following is a list of some common rule variations and the effect on the player's expected return compared to standard U.S. rules (8 decks, dealer stands on soft 17, double after split allowed).

Rule Variations

RuleEffect
Single deck0.48%
Early surrender against ten0.24%
Player may double on any number of cards0.23%
Double deck0.19%
Player may draw to split aces0.19%
Six-card Charlie0.16%
Player may resplit aces0.08%
Late surrender0.08%
Four decks0.06%
Five decks0.03%
Six decks0.02%
Split to only 3 hands-0.01%
Player may double on 9-11 only-0.09%
Split to only 2 hands-0.10%
European no hole card-0.11%
Player may not double after splitting-0.14%
Player may double on 10,11 only-0.18%
Dealer hits on soft 17-0.22%
Blackjack pays 7-5-0.45%
Blackjack pays 6-5-1.39%
Blackjacks pay 1 to 1-2.27%
I also have a longer list of rule variations.

Beware Short Pays on a Blackjack

More and more tables are showing up that pay less than the full 3 to 2 on a blackjack. Most of these tables pay 6 to 5, but some even money and 7 to 5 tables are known to exist. I would estimate that 10% of '21' tables in Las Vegas now pay less than 3 to 2. In my opinion, only games that pay 3 to 2 deserve to be called 'blackjack,' the rest fall under '21' games, including Super Fun 21 and Spanish 21. Regardless of the other rules, you should demand nothing less than 3 to 2 blackjack. You should always check the felt to be sure, and if the felt doesn't say, look for a sign. If nothing says the win on a blackjack, then ask.

Articles about 6-5 Blackjack:
  • Taking a hit: New blackjack odds further tilt advantage toward the house, Las Vegas Sun, Nov. 13, 2003.
  • Tighter blackjack rules would hurt players' bankroll, Pittsburgh Tribune-Review, Feb. 4, 2011.

Bad Strategies

Hit

Three popular bad strategies encountered at the blackjack table are: never bust, mimic the dealer, and always assume the dealer has a ten in the hole. All three are very bad strategies. Following are my specific comments on each of them, including the house edge under Atlantic City rules (dealer stands on soft 17, split up to 4 hands, double after split, double any two cards) of 0.43%.

Never bust: For my analysis of this strategy I assumed the player would never hit a hard 12 or more. All other decisions were according to correct basic strategy. This 'never bust' strategy results in a house edge of 3.91%.

Blackjack Rules Chart

Mimic the dealer: For my analysis of this strategy I assumed the player would always hit 16 or less and stand on17 or more, including a soft 17. The player never doubled or split, since the dealer is not allowed to do so. This 'mimic the dealer' strategy results in a house edge of 5.48%.

Assume a ten in the hole: For this strategy I first figured out the optimal basic strategy under this assumption. If the dealer had an ace up, then I reverted to proper basic strategy, because the dealer would have peeked for blackjack, making a 10 impossible. This 'assume a ten' strategy results in a house edge of 10.03%.

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Written by: Michael Shackleford